![]() He would feel like a precursor to Radiance’s moveset if it weren’t for the fact that this DLC came out after the main game was released. I know this isn’t an article intended to be a guide, but not much else can really be said for this one-dimensional boss.Ī training course in the art of dodging and pattern recognition, both of which are key to defeating some of the hardest bosses of this game. (The far right side of the arena works 90% of the time.) Repeat. Even if you fail a couple times here, just fighting the boss a handful of times should start to show her patterns and make the fight easier each time. Some of her windups are quite similar to one another which can lead to small mistakes when looking for a time to heal. This is the first boss of the game that killed me more than one time and really forced me to watch closely and distinguish her moves from one another. It is a short but fun fight that shouldn’t be too hard if you have reached this point efficiently. This guy could really be defined as a tough enemy rather than a boss as the encounter is over fairly quickly, but he does serve as a good warmup for when you face his master later on. Honestly even if you just keep wailing on the boss while paying moderate attention to the position of the mobs you should be fine. The safest method is to kill each enemy that flies at you and build up essence then release a Shade Soul spell and repeat. The enemies he spawns are some of the most annoying in the game at that. Flukemarm is the only boss in the game that can’t move and literally does nothing but spawn enemies in his (her?) arena the entire time. This is the very definition of an annoying boss fight. You need a decent amount of timing with your nail strikes and about a minute’s worth of actual time to beat the easiest of the dream nail bosses. Carry as many masks as you can into the fight because although his attacks are easily avoided, he doesn’t really let up that much. The other tip I can give is to do your best not to heal at all. slight movements during his “spewing” stage because dodging frantically is almost guaranteed to get you hit at least once. ![]() This fight is a bit different and as soon as you catch on he becomes pretty easy. The Broken Vessel actually gave me a bit of trouble two or three times but only because up until this point fights were all about quick dodges and making time and space to heal. The atmosphere and lead up to the fight is really good, but sadly the boss ultimately does not live up to it. Once I realized that you could strike them with your nail to deal tons of damage to him, the fight was all but won. The slam attacks threw me for a loop the first time but it was actually the falling meteors near the end of his “attack phase” that got me. It was only once mind you, but he did get me. This was the first boss that I actually died to in the game. ![]() Save Zote from his clutches so he can live to fight (you) another day. A really bad time.Įven without paying attention to him all that much you can defeat him by being mildly aware of your health. If you are learning that in this game, you are going to have a bad time. This boss is kind of there to teach you what “tells” are and how to avoid incoming damage. The Gruz Mother will more than likely be the first boss you come across and the encounter can catch you off guard if you are just learning the ropes.Īnyone with decent object tracking skills and a general knowledge of platformers should get out of this one unscathed. Hopefully by this point in the game you have learned how to jump because all this pile of leaves can really do is run at you. ![]() Although the Massive Moss Charger isn’t the first boss you will encounter and probably not even the second, he is definitely the easiest of the early game bosses.
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